10
Dez
2012

glsl screen space ambient occlusion






Diary of a Graphics Programmer: Ambient.


Screen Space Ambient Occlusion (сокращённо SSAO ; англ. преграждение окружающего света в экранном

glsl screen space ambient occlusion

Screen Space Ambient Occlusion —.

glsl screen space ambient occlusion

Nvidia Beta

Screen Space Ambient Occlusion | AnKi 3D.


Screen Space Ambient Occlusion —.
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Screen Space Ambient Occlusion —.
“Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light
steps3D - Tutorials - Screen-Space.

Screen space ambient occlusion -.
Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the well-known computer graphics ambient occlusion effect in real time.

20.06.2009 · Screen-Space Ambient Occlusion (SSAO) is quite popular in the moment. ShaderX7 had several articles and there are lots of approaches to gradually improve
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